Neo for LRKC
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Single-mission platforms can't keep up
The Challenge
Long range strike killchain have always been a multi–Combatant Command distance and timeline challenge. Assets require refuel, rearm, and penetrating effect enablement that are spread over thousands of miles – but require near perfect orchestration to meet up in the same location from seabed to space. If they don’t - the joint force fails. As the battlespace expanded across five domains, the systems that managed each one — intel, fires, aviation, logistics — were built for their specific function, not for the joint force operating across all of them simultaneously. Operators literally turned between screens and colleagues to piece together a picture that should have been in front of them already. Kill chains that worked in a slower, more linear fight started showing their limits. Data existed, and the backend infrastructure to move it was being built. What hadn't yet been purpose-built was the operator interface where a battle manager could see all of it, make a decision, and act - before the target moved, before the window closed, before the cost was measured in lives.
The Reality
Neo for LRKC became the common UI layer the joint force was missing. At Bamboo Eagle, the Air Force's most innovation-forward large-scale exercise, Neo put targeting packages in front of mission commanders, enabling them to quarterback the joint force. Data fusion across all five domains. Single-tap approval. Auto-populated kinetic missions transmitting digitally to effectors. Real-time battle damage assessment updating simultaneously across the joint force. Operators who once turned between disconnected systems and colleagues to piece together a targeting picture now have one interface. The swivel chair is gone. So is the enemy's ability to outlast the kill chain.
The Architecture
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